Understanding Quaternion
Complex number
The set of complex numbers is the sum of a real number and an imaginary number and has the form:
\[
z = a + bi \quad a, b\in \mathbb{R}, i^2 = -1
\]
It could also be stated that all Real numbers are complex numbers with \(b=0\)
and all imaginary numbers are complex numbers with \(a=0\).
.
Conjugate of a complex number
A conjugate of a complex number is another complex number that has the same real part as the original complex number, and the imaginary part has the same magnitude but opposite sign:
\[
z^\star = a - bi
\]
If we multiply a complex number with its conjugate, we get a real number:
\[
zz^\star = a^2 + b^2
\]
Absolute value of a complex number
\[
\|z\| = \sqrt{zz^\star} = \sqrt{a^2+b^2}
\]
Quotient of Two Complex Numbers
To compute the quotient of two complex numbers, we multiply the numerator and denominator by the complex conjugate of the denominator
\[
\begin{array}{rcl}z_1 & = & (a_1+b_1i) \\ z_2 & = & (a_2+b_2i) \\ \cfrac{z_1}{z_2} & = & \cfrac{a_1+b_1i}{a_2+b_2i} \\ & = & \cfrac{(a_1+b_1i)(a_2-b_2i)}{(a_2+b_2i)(a_2-b_2i)} \\ & = & \cfrac{a_1a_2-a_1b_2i+b_1a_2i-b_1b_2i^2}{a_2^2+b_2^2} \\ & = & \cfrac{a_1a_2+b_1b_2}{a_2^2+b_2^2}+\cfrac{b_1a_2-a_1b_2}{a_2^2+b_2^2}i \end{array}
\]
Power of i
We can find that the pattern of the power of i should be \((1,i,-1,-i,1,\dots)\). This pattern is similar to another pattern in form of \((x,y,-x,-y,x,\dots)\), which is generated by rotating a point 90° counter-clockwise on a 2D Cartesian plane.
** The Complex Plane **
We can also map complex numbers in a 2D grid called the Complex Plane by mapping the Real part on the horizontal axis and the Imaginary part on the vertical axis.
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As shown in the figure above, we can say that if we multiply a complex number by \(i\), we can rotate the complex number through the complex plane at 90° increments.
Rotors
We can also perform arbitrary rotations in the complex plane by defining a complex number of the form:
\[
q=\cos\theta+i\sin\theta
\]
Mutiplying a complex number by the rotor \(q\) produces the general formula:
\[
qz =(\cos\theta+i\sin\theta)(a+bi)= a\cos\theta-b\sin\theta+(a\sin\theta+b\cos\theta)i
\]
We can write this equation in matrix form:
\[
\left[\begin{array}{c}a^\prime \\ b^\prime \end{array}\right] =
\left[\begin{array}{cc}\cos\theta&-\sin\theta\\ \sin\theta & \cos\theta \end{array}\right]
\left[\begin{array}{c}a \\ b \end{array}\right]
\]
We can clearly see that this is equivalent to rotate a point in the complex plane counter-clockwise about the origin.
Quaternions
We can extend the idea of the complex plane into 3-dimensional space by adding two imaginary numbers to our number system in addition to \(i\). The general form to express quaternions is
\[
q=s+xi+yj+zk~~s,x,y,z\in\mathbb{R}
\]
where
\[
i^2=j^2=k^2=ijk=-1
\]
and
\[
\begin{array}{ccc}ij=k & jk=i & ki=j \\ ji=-k & kj=-i & ik=-j\end{array}
\]
The relationship between i, j, k is quite similar to the cross product rules for the unit cartesian vectors:
\[
\begin{array}{ccc}\mathbf{x}\times \mathbf{y}=\mathbf{z} & \mathbf{y}\times \mathbf{z}=\mathbf{x} & \mathbf{z}\times \mathbf{x}=\mathbf{y} \\ \mathbf{y}\times \mathbf{x}=-\mathbf{z} & \mathbf{z}\times \mathbf{y}=-\mathbf{x} & \mathbf{x}\times \mathbf{z}=-\mathbf{y}\end{array}
\]
Quaternions as an Ordered Pair
We can also represent quaternions as an ordered pair:
\[
q=[s,\mathbf{v}]~~s\in\mathbb{R}, \mathbf{v}\in\mathbb{R}^3
\]
Quaternion Products
The product of quaternion can be expressed as:
\[
\begin{array}{rcl}
q_a & = & [s_a,\mathbf{a}] \\
q_b & = & [s_b,\mathbf{b}] \\
q_{a}q_{b} & = & [s_{a},\mathbf{a}][s_{b},\mathbf{b}] \\
& = & (s_{a}+x_{a}i+y_{a}j+z_{a}k)(s_{b}+x_{b}i+y_{b}j+z_{b}k) \\
& = & (s_{a}s_{b}-x_{a}x_{b}-y_{a}y_{b}-z_{a}z_{b}) \\
& & +(s_{a}x_{b}+s_{b}x_{a}+y_{a}z_{b}-y_{b}z_{a})i \\
& & +(s_{a}y_{b}+s_{b}y_{a}+z_{a}x_{b}-z_{b}x_{a})j \\
& & +(s_{a}z_{b}+s_{b}z_{a}+x_{a}y_{b}-x_{b}y_{a})k\\
& = & [s_{a}s_{b}-x_{a}x_{b}-y_{a}y_{b}-z_{a}z_{b}, \\ & & s_{a}(x_{b}\mathbf{i}+y_{b}\mathbf{j}+z_{b}\mathbf{k})+s_{b}(x_{a}\mathbf{i}+y_{a}\mathbf{j}+z_{a}\mathbf{k}) \\ & & +(y_{a}z_{b}-y_{b}z_{a})\mathbf{i}+(z_{a}x_{b}-z_{b}x_{a})\mathbf{j}+(x_{a}y_{b}-x_{b}y_{a})\mathbf{k}]
\end{array}
\]
And if we substitute
\[
\begin{array}{rcl}\mathbf{a} & = & x_{a}\mathbf{i}+y_{a}\mathbf{j}+z_{a}\mathbf{k} \\ \mathbf{b} & = & x_{b}\mathbf{i}+y_{b}\mathbf{j}+z_{b}\mathbf{k} \\ \mathbf{a}\cdot\mathbf{b} & = & x_{a}x_{b}+y_{a}y_{b}+z_{a}z_{b} \\ \mathbf{a}\times\mathbf{b} & = & (y_{a}z_{b}-y_{b}z_{a})\mathbf{i}+(z_{a}x_{b}-z_{b}x_{a})\mathbf{j}+(x_{a}y_{b}-x_{b}y_{a})\mathbf{k}\end{array}
\]
We can get
\[
[s_{a},\mathbf{a}][s_{b},\mathbf{b}]=[s_{a}s_{b}-\mathbf{a}\cdot\mathbf{b},s_{a}\mathbf{b}+s_{b}\mathbf{a}+\mathbf{a}\times\mathbf{b}]
\]
This is the general form of a quaternion product.
Real quaternion and pure quaternion
A Real Quaternion is a quaternion with a vector term of \(\mathbf{0}\):
\[
q=[s,\mathbf{0}]
\]
The product of two real quaternion is another real quaternion.
Similar to Real Quaternions, Hamilton also defined the Pure Quaternion as a quaternion that has a zero scalar term:
\[
q=[0,\mathbf{v}]
\]
According to the quaternion product rule, the product of two pure quaternions is:
\[
\begin{array}{rcl}q_{a}q_{b} & = & [0,\mathbf{a}][0,\mathbf{b}] \\ & = & [-\mathbf{a}\cdot\mathbf{b},\mathbf{a}\times\mathbf{b}]\end{array}
\]
Unit Quaternion
Given an arbitrary vector \(\mathbf{v}\), we can express this vector in both its scalar magnitude and its direction as such:
\[
\mathbf{v}=v\mathbf{\hat{v}}~\text{where}~v=|\mathbf{v}|~\text{and}~|\mathbf{\hat{v}}|=1
\]
Quaternion Conjugate
The quaternion conjugate can be computed by negating the vector part of the quaternion:
\[
\begin{array}{rcl}q & = & [s,\mathbf{v}] \\ q^* & = & [s,-\mathbf{v}]\end{array}
\]
And the product of a quaternion with its conjugate gives:
\[
\begin{array}{rcl}qq^* & = & [s,\mathbf{v}][s,-\mathbf{v}] \\ & = & [s^2-\mathbf{v}\cdot-\mathbf{v},-s\mathbf{v}+s\mathbf{v}+\mathbf{v}\times-\mathbf{v}] \\ & = & [s^2+\mathbf{v}\cdot\mathbf{v},\mathbf{0}] \\ & = & [s^2+v^2,\mathbf{0}]\end{array}
\]
Quaternion Norm
\[
\begin{array}{rcl}q & = & [s,\mathbf{v}] \\ |q| & = & \sqrt{s^2+v^2} = \sqrt{qq^\star}\end{array}
\]
Quaternion Normalization
A quaternion is normalized by dividing it by \(|q|\):
\[
q^{\prime}=\frac{q}{\sqrt{s^2+v^2}}
\]
Quaternion Inverse
The inverse of quaternion \(q^{-1}\) is:
\[
q^{-1}=\frac{q^*}{|q|^2}
\]
\[
qq^{-1}=\frac{qq^*}{|q|^2} = 1
\]
For unit-norm quaternions whose norm is 1, its inverse equals to its conjugate.
Quaternion Dot Product
Similar to vector dot-products, we can also compute the dot product between two quaternions by multiplying the corresponding scalar parts and summing the results:
\[
\begin{array}{rcl}q_1 & = & [s_1,x_1\mathbf{i}+y_1\mathbf{j}+z_1\mathbf{k}] \\ q_2 & = & [s_2,x_2\mathbf{i}+y_2\mathbf{j}+z_2\mathbf{k}] \\ q_1{\cdot}q_2 & = & s_{1}s_{2}+x_{1}x_{2}+y_{1}y_{2}+z_{1}z_{2}\end{array}
\]
We can also use the quaternion dot-product to compute the angular difference between the quaternions:
\[
\cos\theta=\frac{s_{1}s_{2}+x_{1}x_{2}+y_{1}y_{2}+z_{1}z_{2}}{|q_{1}||q_{2}|}
\]
Rotations
To rotate a vector \(\mathbf{p}\) by an angle \(\theta\) about an arbitrary axis \(\hat{v}\), we can construct the following quaternion:
\[
q=\left[\cos\frac{1}{2}\theta,\sin\frac{1}{2}\theta\mathbf{\hat{v}}\right]
\]
The point \(\mathbf{p}^\prime\) after rotation is:
\[
\mathbf{p}^\prime = \mathbf{q} \mathbf{p} \mathbf{q}^{-1}
\]
Quaternion to rotation matrix
Given a quaternion \(\mathbf{q} = q_0 + q_1 i + q_2 j + q_3 k\), the corresponding rotation matrix is
\[
\mathbf{R}=\left[\begin{array}{ccc}
1-2 q_2^2-2 q_3^2 & 2 q_1 q_2+2 q_0 q_3 & 2 q_1 q_3-2 q_0 q_2 \\
2 q_1 q_2-2 q_0 q_3 & 1-2 q_1^2-2 q_3^2 & 2 q_2 q_3+2 q_0 q_1 \\
2 q_1 q_3+2 q_0 q_2 & 2 q_2 q_3-2 q_0 q_1 & 1-2 q_1^2-2 q_2^2
\end{array}\right]
\]
Quaternion Interpolation
SLERP
SLERP stands for Spherical Linear Interpolation. SLERP provides a method to smoothly interpolate a point about two orientations.
\[
q_t=\frac{\sin(1-t)\theta}{\sin\theta}q_1+\frac{\sin{t\theta}}{\sin\theta}q_2
\]
Reference
https://www.3dgep.com/understanding-quaternions/